June
fi*JD
EDITORIAL
>
Welcome to issue 3 of the C16/PLUS U handbook. Firstly the good news, this
handbook is now our third best seller of the handbooks we produce behind the
very popular Adventurers and Spectrum Arcade handbooks. The bad news Is that
although readership is well up for this Issue there has been a definate decline
in game playing hints received when compared with issues 1 and 2. So make sure
that for issue ^ you get your hints, pokes and maps sent in. More good news, is
that we have had our first program listings of which we hope there will be more.
We try to cram as much In the handbooks as we can and if you have any items
you belelve we should Include let us know and we will do our best to in-
corporate any suggestions into our forthcoming Issues.
FRONT COVER
Our thanks this issue go to F.
cover design.
Jissett of London for her excellent front
If you believe you can measure up to the challenge of designing a front
cover we'd be happy to hear from you. All designs we publish receive a small
token of our thanks.
ISSUE 2 SOFTWARE WINNER
K. Livesy of Glasgow, wins himself last issues £8.00 worth of software that
was on offer.
WANTED YOUR ORICINAL HINTS/POKES/MAPS.
The success of a handbook like this relies in the main on a cross flow
of information between its readers. The more contributions the better the
handbook. Many contributors now find that even if they don't win the main
£8 worth of prizes they may receive some small token of our thanks. We will
always try to reward any contribution that has obviously taken time and
effort to produce.
A new system we introduce this issue is to encourage our readers to try
and put together information on specific games. We list against each game
what we'd like to see whether it be hints, pokes or maps. This does'nt mean
to say that if you have any tips for games we don't list that you can't send
them in because if we have'nt published the tips previously we would still
like to have them.
The following conditions still apply: i
1. POKES Always include any associated information on how to enter the Poke.
2. HINTS Write as neatly as possible as our interpretation of hand writing
may sometimes lead to mistakes.
3. HAPS Haps should be no bigger than A4 size, although you can have various
parts of a map on seperate sheets as long as it still makes sence. if you
wish your maps returned please enclose a stamp addressed envelope.
We are on the lookout for:-
Moon buggy (p) Skramble (p) Ace (h,p) Pancho (h,p) Enigma (h,p,m) coraan
(h,p) Gullwing Falcon (p) Kung fu Kid (h.p) Gunslinger (h,p) Tom Thumb (h,p,m)
Bongo (h,p) Rescue from Zylon (h,p) Reach for the sky (h,p) Pharoahs Tomb (h,p,m
Pogo Pete (p) Manic Miner (p) Space Pilot (h,p,m) Mr. Puniverse (p) Cyborg (p)
Plus anything else you believe might be of interest.
iKNKKAL NKWS AND GOSSIP
C16/PLUS A TOP 20
ClS/PLUS A JOY STICK ADAPTOR
If you like us have been totally frustrated by the poor response of the
Con^pdore joystick you get with the machine, fret no longer there is help.
We are able to get hold of a C16/PLUS k joystick adaptor that simply plug
into the existing joystick port and has a standard nine pin connection which
allows you to attach any of the popular nine pin joysticks, ie. Quickshots,
Gunshots and reviewed this issue the Konix Speed King*
on ly :
e adaptors are superb value and we are able to supply them at a price of
£2*95 (including postage and packing)
SUPERBASE
Super^ase is a utility for a small business, but can be used for home
accounts as well- It has been readily available on the C64 and it is apparently
now going to be produced for the PLUS 4. If you have heard any news concerning
this utility please get in touch.
SOFTWARE NKWS AND GOSSU
C16/PLUS A S OFTWARE RELEASES
— — ' "— — ■ " — -----
Things have been very quiet on the software release score for the past
4 or 5 weeks but there are some interesting games planned in the near future.
Elite who released Airwolf quite a time ago and more recently the disa-
ppointing Commando are still advertising that C16/PLUS h versions of Bomb Jack
Paperboy and GhostS *n' Goblins will be available of the 3 only Bomb Jack is
currently available on any of the other popular machines so we could be in for
a long wait.
Anco are hyping Winter Events which still has not appeared but if there
screen shots are anything to go by we should be in for a real treat. Also hope-
fully in time for Mexico is the planned US Gold release WOrld Cup Carnival.
'4
WORLD CUP FEVER
You may have seen ads for the new US Gold World Cup simulation 'World Cup
Carnival', US Gold are confident that as World Cup fever reaches fever pitch
during the summer this game will go to the top of the charts. US Gold claim that
they' have already received advanced orders for 100,000 copies of the game which
will run on the C64/128, Amstrad, Spectrum and C16/Plus 4*
rtEADEHS SECTION
*♦•##*##♦*♦*###*#«***«♦*#♦**##
MESSAGES
T Hi Sarah and Lisa, I love you both but 1 don't s'pose you would both go
out with me at the %ame time - Your Computer Freak ! ! ! ! !
We hope all 3 will be very happy!
He low are che Top 20 Best Selling TUles for W/K K)th May 1 ^ H 6
by Ga ! 1 up )
f As c onip i 1 v c\
POS
TITLE
1 .
Mr Puniverse
2.
Big Mac
3.
Rockman
4.
Commando
5.
BMX Racers
6.
Formula One Simulator
7.
Tutti Frutti
8.
Bandits at Zero
9.
Vegas Jackpot
10.
Sky Hawk
11.
Squirm
12.
Winter Olympics
13.
Panik
14.
C16/PLUS A Classics II
15.
Spect Lpede
16.
n * L * c •
17.
Football Manager
18.
Kung Fu Kid
19.
Manic Miner
20.
Cave Fighter
READERS TOP 10
PUBLISHER
Mastert ron i c
Maste rt ron ic
Mastert ronic
El ite
Mas cert ron ic
Maste rt ron ic
Mast e rt ron i c
Mastert ronic
Maste rt ronic
Bug Byte
Mastert ronic
Tynesof t
At lant is
Greml in
Mastert ronic
Cascade
Addic t i ve
Greml in
Software Projects
Bubble Bus
K.R« P
*
1
.99
1
.,99
1
.99
6
.95
1
.99
1
.99
1
.49
T
.99
1
.99
2
.99
1
,99
6.
.95
2.
.99
9.
95
1 .
99
9.
95
6.
95
6.
95
5.
95
99
As far as you are concerned the above may not be your personal f avour i tes ,wo
will be happy to receive anyones favourite top 10, and we will compile any we
receive before the next publication date into a special readers Top 10.
HIGH SCORES
We aim
ames« The
to start a league table of High Scores for specific g,
scores must be legitimate and accomplished without any cheats, pokes 61^7 Each
issue we will print the high score for the games and its up to you to improve on
them. Below is a list of games we wish you to send in your high scores for-
REACH FOR THE SKY
XARGON WARS,
XARGONS REVENGE
M0NKE\ MAGIC
COMMANDO
SPACE PILOT
GUNSLINGER
MANIC MINER
SQUIRM
BONGO
The
se are the top ten games we wish scores on, but please feel free to send
in your high scores on any other games*
READERS RECOHMK NDATTONS
■ ■■ — i — ii — _
rh A E : MctiGiU of Birmingham who kindly sent us some info for this issue has
and TJT ^ ° fflCe Pr ° 8ram ^ WhUh y ° U * Ct a Ver * *ood word processor
and database, it costs a mere £8.00 and is good value.
ii
rf
READER FEEDBACK
£ .1 Barnslev Si Stafford had the following comments:
As you are about one year old do you not think that it would be a good idea to
have a logo. I have designed a simple logo with suggested colours. Simple because
it < an simply be reproduced to make a badge and for a relatively low cost they
couj,^ be offered for sale to members to recover production costs with. profits
perhaps used to expand the handbooks and so run more competitions, views of
programmers, etc. What do other Readers think?
H&n COMMENT
Below is Mr Barnsleys design which has the letters H&D in yellow on a sky
blue background. We certainly welcome the logo idea and one or two other people
have also sent in logo's recently. One current problem we do have is that there
is a limit to the amount of artwork we can go for within the scope of a black and
white printed handbook. We like the badge Idea but at the moment most of our time
here is taken in trying to improve the Handbooks and so leaves little time to
explore sach ideas. We always plan to improve the handbook whether it be more
competitions or new articles, so badge or not we will always with your support
aim to give you value for money.
Mrs. J. Matton, of Leicester, wrote to say:-
Thankyou for my first copy of your C16/PLUS 4 handbook, I was very im-
pressed with the contents, especially after buying some of the other magazines.
One point I would make is that when I bought my PLUS 4 from 'Comet' they
pointed out that C64 software was not compatable as did every other shop. The
price was my deciding factor - only £76.00 as opposed to £200. For that I got
a 64K memory big enough for me to learn about programming and ten free games for
my children. I am more than satisfied with my bargain model - the only trouble
is I'm getting hooked on these games and the Ironing is certainly suffering!
HAD COMMENT
■Who cares about ironing, no-one sees your crumpled clothes when you are sat
infront of the tele playing on the computer!
FORCE LOADS ''■'<
If you sometimes incur difficulty loading the game using the normal 'LOAD'
command it is some t imes. wort hwhi le using 'LOAD', 1,1' which should force the game
to be loaded. It is certainly worth the try.
HELP WANTED
K. Thomas of 14, l.andseor Close, Worle, W-S-M, Avon BS22 9NL. lids has rf
loading problem with his tape 'twin Kingdom Valley' by Bug Byte. It will' not run
once it finishes loading. When it loads the last part the screen freezes but
there is no cursor for you to type run.
We ourselves do not have a Twin Kingdom Valley tape to try but can only say
that if he tries the same poke and procedure as for say Dark TOwer he may have
Aaron Gale of 52, Cromwell Crove, Polygon, Southampton SOI 2JF. Cannot get
past Boris the Spider in Ghost Town, can anyone help.
D. Everton of 2, Sutton Drive, Trent Vale, Stoke on Trent, Staffs. Needs help
getting past the sacred column in Ghost Twon.
F. Blssett of 50, Chelmsford Rd, Southgate, London N14 5PT. Is after help
on 'Soceror of Claymorgue Castle' and also needs any help or pokes on 'Sword of
Destiny '
R. Ralnblrd, of 62, Caniston Drive, Holmes Chapel, Crewe, Cheshire CW4 7UB
Is trying to obtain a copy of an American Publication 'guide book for winning
adventures' by David and Sandy Small, published by Baen Computer books, it has
353 pages for. US $9 95 and deals In the main with Infocom adventures If anyone
has any infomation to help him in his search as wherever he asks he is met by
blank looks
H. Baker, of 51, Southwood Drive, Coombe Dingle, Bristol, BS9 2QX. Is
having trouble with Classic Adventure. How does he pass the snake!
C16/PLUS 4 USER CLUB
George Cullen, who has contributed to the program listing item is willing
to correspond with fellow C16/PLUS 4 owners who wish to learn and get more out"
of their respective machines. Any item of general Interest will be published in
this handbook. George Cullens address is below and please re-pay his efforts bv
getting In touch.
MR. G. Cullen,
70, Offerton Lane,
Of ferton,
Stockport.
C16/PLUS 4 Compatablllty Problems
Last Issue we printed that certain C16 games would not run on the PLUS 4.
We now know thanks to E. McNeill that 2 at least of those In question will work
on the, PLUS 4, those being Grandmaster Chess and Dark Tower full instructions
are Included in the game playing section.
SOFTWARE FOR SALE OR SWAP
Fiona Blssett of 50, Chelmsford Rd, Southgate, London N14 5PT, has the
following software for sale:-
Harbour Attack, Mayhem, Space Sweep, Invaders, Stellar Wars, Blitz, Fire Ant
Tablets of Hippocrates (adv) and Beach Head.
£21.00 for all 7 or send a list of swops.
D.J. Kane of 4, Ozanan Close, Fordley, Cramlington, Tyne and Wear NE23 7BW
has games for sale all original, send S.A.E for list.
PKOCKAH LISTINGS
Our thanks to E. McNeil of Birmingham and S. Cullen of Stockport for
taking the time to send their program listings. We hope many others will now
join in and follow their example.
Firstly G. Cullen of Stockport has sent in the following listings with the
starl^to a game, his idea is for other people to add their own contributions to
progress the game through various stages. An excellent idea we thought so get
your programming heads on and continue George's good work.
5 REM***SETTING COLOR AND WINDOW***
10 PRlNTC/HRf<147> :REM**CLEER SCREEN**
20 COLOR 4,10/4:REM**SET BORDER COLOR**
COLOR 0/8,7
46 POKE2021,20
60 POKE2022/5
70 PQKE2023/5
80 POKE2024/30
REM**SET BACKGROUND COLOR**
REM**BOTTEM OF WINDOW**
REM**TOP OF WINDOW**
REM**LEFT OF WINDOW**
REM**RIGHT OF WINDOW**
96 PRINT CHR*(147>"I CRN SEE VOU THROUGH THE WINDOW"-,--
5 REM***TI* TIMER"
10 REM***KEEP TIME AS VOU PROGRAM***
15 REM****CLEAR SCREEN****
20 PRINT CHR*C147)
25 REM **TI* CAN BE SET TO ANV TIME**
30 TI*="000000":REM *SET TIMER TO VOUR TIME**
40 PRINT TAB<14> CHR*a45> ;TI* :REM***PRINTS CURRANT VALUE OF TIMER****
50 REM ****CHR$<145>-CURSER UP****
60 GOTO 40
1 *************************************
2
3
4
5
6
7
8
9
25 REM****3 MINUTE TI*
50 REM***THIS IS A 3 MINUTE DURATION***
100 REM***USING TI* TO CONTROL***
110 REM***DURATION OF GAME***
115 REM***CHR$<144> CAN BE ANV COLOUR**
140 TI*="000000"
160 ■
200 REM****MAIN LOOP****
205 :
210-REM****TIMER**«*
220 PRINTCHR*(147) TAB< 14)CHR*<144 V'TIME" MID*(TI«, 3, 2> " : " RIGHT*<TI*, 2)
225 IF VALCTI*;>259THEN400:REM END GAME' i[
390 GOTO 200: REM MAIN LOOP RESTART
400 END
1 REM****SEfl GAME****
80 REM****PROTECT MEMERV****
90 P0KE56,56:POKE54,36:POKE52,36
95 POKE51,0:POKE53,0:POKE55/0
100 V=53248:FL«=0:SC«=0
1 1 GOSUB 1 000 : REM**SCREEN SETUP**
i "RIGHT*(TIf ,2)
120 :
130 : >
140 T I »-" 000000"
200 REM****MAIN LOOP****
210 REM****TIMER****
215 PRINTCHR*(19>
220 PRINTCHR*<145)CHR*(144)TAB(14V , TIME"MID*<TI«,3,2V
225 IF VAL(TI*»259 THEN 400 : REMEND OAME
660 GOTO 200- REM**RESTART LOOP**
1000 REM****SCREEN SETUP****
1010 PRINT CHR*<147> REM CLEAR SCREEN
1020 :
1030 REM****C0L0UR SEA****
1040 COLOR0/14/7
1050 FOR 1-3312 TO 3991
1060 POKE I, 160: POKE 1+54272/6
1070 NEXT
1080 :
1090 REM****SEA BOTTEM****
1100 FOR 1-3992 TO 4071
1110 POKE I,102:POKE 1+54272/9
1120 NEXT I
1130 POKE 650, 128: REM REPEAT KEVS
1140 :
1 150 REM tt4f)fe$SC0RE$$$$
1160 PRINTCHR*<19) CHR$<144) "SCORE 000";SPC<16) "HI SCORE 000"
1170 RETURN
1180 :
1190 :
Secondly a program supplied by E Mcneil called Football Forecast.
It is a program (for printer use only) to select results of all fifty-five
games on the pools coupon. The user is asked to enter what he thinks will be the
result of all fifty-five games, i.e (M)home (A)away (D)draw. The program is
weighted with this data. If (H) is entered for game nol there is more chance
of the computer picking a home but not always. The computer selections are then
sent to the printer (al&o the weight mode entered) while on the screen the total
number of (HOMES) (AWAYS) (SCORE DRAWS) and (NO SCORES) are shown as they are
selected. I also enclose a print out from the program.
P.S E. McNeill has not won a first div (yet) with the pools program but he lives
in hope!
1 O REtl******************!)!********)!**
i-0 REM FOOTBHLL FORCBST M.
30 REM BV E.MCNEILL 1S83 *
-*© REM FOR PRINTER USE ONLV *
3© REM*»»«it«***»»*«»«iliHi»*>|i«*«*««**»«
55 VOL 7
60 SCNCL-R i PRINT i PRINT ■ PRINT
63 COLOR 0,6.-*
7-0 PRINT " FOR THIS WEEKS FORCHST"
80 INPUT " ENTER DRTE";D*
85 SCNCLR
90 V— RND<— TI)
100 DIM X«<S«>
105 SIM R«96>
110 GOSUB 1000=OO8UB 4B2S OOSUB 1100
120 FOR l_-l TO 53
129 Z-0
130 R-INT(l+e»RND<e>)
133 OOSUB 1500
136 IF Z— 1 THEN 129
1 <*0 OOSUB 2000
130 IF I_>1 THEN 17-0
160 PRINT#3,CHR«<I4>" COMPUTER RESULTS
ORCHST" i " " i o*
Kon i x
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JAME PLAYING HIHTS/POKKS/MAPS
GAME PLAYING HINTS THIS ISSUE: (H=Hints, P=Pokes, M=Maps)
COMMANDO (H,M), DALEY THOMPSON STAR EVENTS (H), DARK TOWER (P), ESCAPE FROM
PULSAR 7 (H), GRANDMASTER CHESS (H,P), GUNSLINGER (H), PETALS OF DOOM (H),
PIRATE ADVENTURE (SOLUTION), SORCERER OF CLAYMORGUE CASTLE ( SOLUTION , M) ,
SPIDERMAN (SOLUTION), STRANGE ODYSSEY (H), TABLETS OF HIPPOCRATES ( SOLUTION ,M ) ,
TIME MACHINE (H), TREASURE ISLAND (M),TWIN KINGDOM VALLEY (M), WINTER OLYMPICS
(H).
DALEY'S STAR EVENTS **
H you find it hard to get past the mark, try circling the joystick.
DARK TOWER
*
To run the game on the PLUS 4. First of all type in POKE 65299,17.
Ignore the weird screen then type.
Load
And enter. Start your tape and when 2nd weird screen appears type
RUN
And enter the game should then load and work.
ESCAPE FROM PULSAR 7
Add the rest of the ingredients after you have poured the water.
Can't get out of the first three rooms? How many objects are hidden in these
rooms? It starts in the social room, In which you'll find a couch. On the couch
are a note and a key. If you move the couch you'll find a light rod. Going south
into a cabin and closing the door, will uncover a pillow on a bunk. Go to the
bunk and move the pillow and you'll find another object - now return to the
social room and go west to bedroom. Co to the bunk and examine it to find an air
vent, which is your route to other parts of the adventure.
Move the couch, s, close door and go bunk and move the pillow, go vent press
the white button after leaving the vent. In the maze go, north, west, up, down
north, east, up and search Che wreck, go bunk and remove the grill and jump.
After leaving the crate go, south, east, down, down, north, west and up, fix the
lathe and turn the square, vandalise the locker and fix the oven. To get out of
the maze drop the lard and enter it. To make the drugged cake, drop the bottle
raisins, flour and tin. Empty bottle, mix then get mix and bake cake. Feed the
creature with the cake, wear the space suit and boots after jumping through the
panel above the bunk and push the red button, go door, pull lever, go shuutle
and push yellow.
CUMSLINGER
When you shoot you will notice that a cursor lights up to show you where
your shot registered and this is very useful when lining up your shots. To hit
the outlaws it is best to stand just left of them 1 before shooting. The outlaws
will always go through 2 stages the first of which is when they are at their
most vulnerable. This is when their arms are at their side. Once they raise
their right arm they are liable to shoot you if your initial shots miss. So if
you approach one it is best to ignore him if his arm Is raised as there'll
always be another to have a go at fairly soon after.
GRANDMASTER CHESS
For those who are having difficulty beating Grandmaster the tip is-
When playing as (white) try the Kings gambit opening. The Kings gambit gives
away a pawn for a quick attack, as Grandmaster C16 seems more content with
material gain then dashing mating attacks, the Kings gambit seems an ideal
weapon to exploit his waiting tactics.
The opening is named after the moves 1. E2-E4 E7-E5. 2. F2-F4
here is a win against Grandmaster on level (1) using the Gambit. On' level (2)
Grandmaster plays a different move on his ninth move, but you can still win If
you can find this win graduate to level (3) using the Kings gambit. Good luck
p«tp
L.
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COMMANDO/SPACE INVASION FOOTNOTF.
We have had one or two phone calls concerning the inlay to the above game,
which quotes a game called Space Invasion. People are asking whether this is a
planned sequel. In fact over in Germany the game is being marketted as Space
Invasion as it was believed that the scenario and the title "Commando" may have
upset our German friends!
COMHANIX )
CRACKING THE j COMMANDO AREAS
AREA 1
On area 1 you should quickly move leU and line yourself up with the sniper
;„T e /::: d blasting away i ° kui this ^^^ «»* ^ «•« « £ " '
llTL::]r^Ti:zv^V^ snlpers E ard F in the back - (w * n *» - -
AREA 2
Here is where you get your first taste of the Bazooka carrying enemy On
occasion they are congregated on the left hand side and if so It is best to bide
ac'rossThVb "7 "'"5 ^ """ "" brid « e °" th * le£t ' °"« **"
sn per B to tV? "" 1° ^-u^ '"' ^^ fM " ^ £ide " V ^ f °' ^e
h d ?„, B ook 3 ° C ^ qUiCUy rU " 3CrOSS t0 B - Sh0 " this °"« fo™
behi^ ; h en on r^ea a" 16 " "' "" ^ ~' '"' "» >' ^^ °» *<*
AREA 3
.^J 1 " 5 .' 5 a S r ee " Wh6re a V6ry re5 P° nsiv * joystick is a must. Move to the
right and watt for all the snipers to let off their first volley of fire
r:;:;;; rd line yours : lf up wich the brid ^ e - as ^ b U nL: f i out leg
" 8° across blast him, and then on to area 4.
AREA 4
AREA 5
At last the fortress. Dodge the Bazooka carriers
take out the Bazooka carrier
and leg it up to A. From A
s making sure you do not wander to far out or left
GENERAL RULES
shot!"' SniP " S 3re alUayS 3t thelr ra °" vulnerable when they have let off a
The bridges must be crossed at a specific point.
The Bazooka carriers will move across the screen ai ,h» u ■ l
they go to the edge of the screen they will e a rh , \ *"' Whe "
opposite side, so don't get caught out. rea PP ear at the same height at the
Kin^s Gambit (white) (black) Grandmaster CI 6
1 .
E2-E4
K7-E5
i4
F2-F4
E5xF4
3.
G1-F3
G7-G5
4.
F1-C4
B8-C6
5.
El-Cl
F8-E7
br-
D2-D4
G8-H6
7.
B1-C3
E8-G8
6.
F3xG5
E7xG5
9.
ClxF4
D8-F6
10.
E4-E5
F6-F5
11 4
D1-+D2
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mate)
POKE TO RUN GRANDMASTER ON THE PUIS 4
When the prog has loaded and the ready prompt appears type In
17: RUN and the game will start.
HINT FOR "PETALS OF DOOM'
POKE 65299,
mm
Sf\y
)OrO
At the start of each screen, just turn to face the planets but don't move
forward, hold down the fire button to keep a regular pulse going, if you keep
doing this until only a few aliens are' left, you can then move to pick off the
remaining aliens, without losing a life.
PIRATE ADVENTURE SOLUTION
From start: GET BOTTLE, GET SNEAKERS, GET SACK, CLIMB STAIRS, GET BOOK, GO
PASSAGE, E, GET BAG, GET TORCH, OPEN BAG, DROP BAG, GET MATCHES, SAY YOHO , SAY YOHO, E, GO
SHACK, GIVE RUM, LOOK, GET PARROT ,V, E , GO PATH, DROP B0OK.DR0P SNEAKERS.CO CRACK
LIGHT TORCH, GET SAILS, GO SHED, GET HAMMER, N, GO CRACK, D,W,W, DROP SAILS, BETJP HAMMER
E,E,G0 PATH, CO CRACK, GO SHED, GET WINGS. N, GO CRACK, UN LI CUT TORCH, D,W,W,ER0? WINGS
E,E,G0 PATH, GET BOOK, GET SNEAKERS, SAY YOHO, SAY YOHO, DROP TORCH, DROP MATCHES, DROP
CRACKERS, DROP PARROT, SAY YOtoIcQ WINDOW. D, REMOVE NAILS, GET RUG, DROP RUG, GET KEYS
1MB STAIRS, GO PASSAGE, (GET BOTTLE.WAKE P IRATE , SAY YOHO, SAY YOHO, DROP HAMMER
OP NAILS, DROP KEYS, GET WIMGS, ~G0 LAGO'ON , N T CET WATER , GET FISH, S,S, DROP WINGS, GET
KEYS, GET TORCH, DROP BBOK.DROP SNEAKERS, GET MATCHES, E,E. GO CAVE, LIGHTJTORCH.D
DROP FISH, LOOK.UNLOCK DOOR, GO HALL, E, GET LUMBER, GO SHED, GET SHOVEL, N,W, GO PIT
U,E,E,E,UNLIGHT TORCH, W,W, DROP LUMBER, DROP BOTTLE, GET WINGS, GO LAGOON, (IF TIDE IS
IN, S, AND WAIT UNTIL PARROT SAYS THE TIDE IS CHANGING,, THEN GO LAGOON), DIG, GET
ANCHOR, DROP SHOVEL, E, GO SHACK, UNLOCK CHEST, LOOK CHEST, GET FLANS, LOOK CHEST, GET
MAP, W,W, BUILD BOAT, DROP PLANS, DROP WINGS, DROP TORCH, DROP MATCHES, GET PARROT, GET
CR/CKERS.CET HAMMER, GET SHOVEL, GO SHIP, SET SAIL (IF TIDE IS IN, Vi.IT UNTIL TIDE
CHANCES AND SET SAIL) GO BEACH, S , E, PACE 30, DIG, OPEN BOX, DROP KEYS, DROP HAMMER
GET STAMrS.GO MONASTERY, DROP PARROT, GET PARROT, GET BUBLOONS ,W,W,N , DIG , WAIT , S
WAKE PIRATE, N, GO SHIP, SET SAIL, GO BEACH, DROP MAP.DROP SHOVEL, GET BOOK, GET SNEAKER
SAY YOHO, GO WINDOW,!), DROP STAMPS, DROP DUBLOONS , SCORE , AND YOU HAVE DONE IX! ! I
|TH K JO'l^HriR OF CLAYV.OHGUt: CA^TLlj
JL L SOLUTION
FROM START LOCATION :
Dig, (You have your 1st Star), go «oat,hold breathe, awim doim,
ke towel, swim down, swim east, u, open cabinet, (You now have the Bliss Spell), take crate, S,
ring towel, drop towel, drop star, drop fire spell, drop seed spell, drop light squared spell,
drop yoho spell, drop wicked queens spell, drop lycanthrope spell, look up, look battlements,
|You see a tin can up there but leave it for now), W, pull lever, (The drawbridge la lowered),
ty,8,pull west wall, (The wall moves and you're in the Vacant Room), take methuselah spell, take
ijnravel spell ,E,N, drop methuselah spell, take wicked queens spell, K, cast unravel, W,(After a
pouple of moves the chandelier falls in the ballroom 80 go W,E,W,E,at the Fountain until it
Aies) ,K,Cfrom the Fountain) , look up, (You can see an inaccessible loft), go chandelier, take
ajar, take glass, go ballroom, cast wicked queen,I,(for inventory -you now have a Magic Mirror),
ff.drop star, drop bliss, drop crate, take fire spall, take seed spell, take lycanthrope spell, S,
pftah south wall, (The wall moves and you're in the Store Room), take star, go down, (You meet
£cme rabid rata), cast lycanthrope, (the rata scuttle into their hole), look mirror, (You've
fchanged into a ferret!), go hole, take star, go hole, walk down, (The oak door that you see leads
\o the Dungeon, but don't waste a spell opening lVbeceuae you'll need all your spells for
specific tasks), U, walk up, B, push east wall, (the wall moves and you're in the Dusty Room),
cast seed, (the stone door opens), go door,D,(You see the Hot Lava Stream and this is when?
you dry the towel) ,U,tJ,W,N,W,ge drawbridge, W,W, cast fire, at tree, (You see some ashes),
look ashes, (You now have another star), K, go drawbridge, E,E, drop star, drop star, drop star,
,drop wood, (this is the piece of wood that formed part of the lever to open the drawbridge
fwhleh broke earlier - it's no use to you in the game'), take bliss spell, take light squared
| spell, take crate, N, go drain, hold breath, swim down, swim down, swim down, swim down, examine
bottom, (The moat's not yours !.'),( You find another Star), east bliss, (You are taken back to
the field outside the castle), go drawbridge , I, E,E, go chandelier, cast light squared, (The
light light - unheavy lamp - rises) ,ge loft, (the chandelier crashes down), take potion, —
throw crate, jump, (You land safely en the crate) ,W, take towel.S.push east wall, (the wall
moves and you're back in the Dusty Room), go door,(whleh you opened previously' ),D, cross lave
(the towel is now dry), S, take star, take dlx*y dean spell,*", H,U,U,W,B, drop towel.drop star,
drop star, drop diizy dean spell, S, push east wall, (the wall moves and you're back again in
the Dusty Room), take dust, (you can't see it but it's there! ),W,drink potion, look mirror,
(It tells you that you're now invisible), push dawn, (you f all, unharmed, into the Dragon's
Lair), threw dust, (The eld dragon sneezes and reveals a holo),tak» star.exsnine dragon,
(Yeu obtain another Star), go hole, take firefly spell, take atar,W,U,»,drop mirror, take
permeability spell, take yoho spell, take atar.take star.take star.take atar.W.go drawbridge,
W.W.east permeability, (it's dark!), cast firefly, (Yeu ara inside a hollow tree where a
sign tells you to leave the stars here) .drop star .drop atar.drop star.drop atar.drop star
drop star.drop star, east yehe,(You are so* back In tho field outside the castle),
ge drawbridge .E.E.E, go crate, (it new has a hole In it cause* by you throwing it down earlier
ge hole, take metal, ge hole, Jump.W, take diiiy dean spell, take brieks,(Yeu now have to kneck
the can off the battlements so you can open it, but you Mat be sure of your aim with the
bricks, The diiiy dean spell improves your aim but there seems to be a random element in
1 in actually hitting the tln.If you miss.ge and look at tho drawbridge for your bricks and
have another shot, if the bricks aren't there them you'll havo to restart - so 'SATE CAKE'
just prior to thla eimrcise).Caat diiiy dean spell, throw brlek.at ea»,W,ge drawbridge, take
can, open can.with metal, (it's a can opener) .examine oaa, (you've got another star) ,E,E, drop
can, drop metal, take star.take star.take star.take methuselah spell, take towel .exanlne
fountain, (It ia a magic fountain of eternal youth wmiea will reversoJyour ageing.rapidly • ! ,
se you must balanoe this effect with the methuselah spell which does the opposite),
go fountain, take star, east methuselah, go eentrepieoe,dry wator.ge shaft, take star.wring
towel, east yoho, (You are now back inside the hollow troe),drop star.drop star.drop star,
drop star.drop star.drop star, score .KKD,
Final Message readei"I've stored 13 THEASUHES.On a scale of to 100 that ratee 100.
FANTASTIC! You've solved it ALL.'*
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SIM HERMAN
COMPLETE SOLUTION
W, jump, u, look crib, look crib, gel gem, get f ormul a ,e ,e , open doors, go lift
u,u,u,push up,u,w,rip painting, get paper, open drawer, get gem, lower thermostat
lower, go lift, look niche, get gem, d, look niche, get gem, d, look niche, get gem.d,
look niche, get gem, w ,w, n ,n , drop all.get paper, get formula , s ,s ,e,go lift,u,u,w,w
s,get acid, get calc,n,n,mix chemica 1 s , get calc,s,e,go lif t ,d, d,w,w,s,drop calc
look corners, get gem, n ,n , e ,get b lock ,w, s , e , go 1 1 ft , u ,u, u ,w, raise thermostat
raise, raise empty aquarium, get gem, drop aquarium, go 1 If t ,d,w,w, s ,get chemicals
n,n,make web,s,e,go 1 i f t , d ,w,w , jump up, pull mesh, drop mesh, go duct, get gem, cast
web, at fan, cast web, at button,needs to be repeated several times until fan
"stops, go fan, get gem , d, d , d , d, d , get octipus.hlt electro, look octipus.get gem
look electro, get gem, w, get gem,e ,u,u,u,u,u,go fan, d,d, feel north, get gem, s, feel
south, get gem,n,e,e,go 1 If t ,u ,w,w, close eyes, w, push knob, turn knob, open eyes, get
gem,e,e,go llf t ,d,d,w,w,n,n,drop all, get paper, get formula, s ,s ,e ,go llft,u,u,u,
w, lower thermostat , lower, lower, get desk, get couch, go llf t ,d,d,d,w,w,s ,get connes
n,n,e,get statue ,w, s , e ,go 1 If t ,u ,w,w, jump up, go duct, go fan,d,d,d,d,d,get octi-
pus.get electro, w, drop al 1 ,e,u,u,u,u,u,go fan,d,d,e ,e ,go llf t ,u,w,w,w, type start
e,e,go llf t,d,w,w, Jump up, go duct, go f an,d,d,d,d,d,get newspaper, open newspaper
get gem,u,u,u,u,u,go f an , d, d,e ,e , go llf t ,d,w,w,n, look west, cast web at bid, get
gem,n,drop all, score.
STRANGE ODDESSY
Push the red button and go door to leave the ship. In the vacuum, save the
air to open and close the spacesuit. Jump from the ledge. If you want to shoot
the boulder, set phaser to destroy, shoot boulder. In the Hexagonal room pull rod
push rod, touch plastic, go curtain. To stop air running out connect air in alien
ship, push black, push white. Push the button on the goggles, wear them, examine
painting that is if you can't make anything of the picture. Get the belt from the
sculture, wear it, twist buckle. To open the hatch, pry it open with the piece of
metal, if you want to find a power crystal, break off the rod in the hexagonal
room. To get back to scout ship and planetoid pull rod, touch plastic, push rod
touch plastic, go curtain. To find an ice diamond, drop the hound In the snow-
storm and explore with the ice pick and phaser. Push blue button on the console.
TABLETS OF HIPPOCRATES, FAWKES COHPWtlHC
THE COMPLETE SOLUTION BY FIONA BISSETT
Start at trai 1 ,n,e , take logs, take rope, make raft, take raf t ,w,s ,w,use raft
take key,n, s ,s,e,e,drop raft, use key .enter ,d, take bottle, take scythe, u, out , drop
key, break raft, take rope ,w,w, s,w, fill bottle, e,ri,n,n, empty bottle, n, use rope
drop rope, take match ,w,n,e , drop bottle, take lamp, e,n,e, use scythe, n,w,w,n, type
abracadab, light lamp, strike match, n,n,n, use scythe ,n, move floor, d, take 1st
tablet ,u,w,s, s,s,s, out ,e, drop match, take- bottle, e,n,e,n,n, enter pot-hole, e , s ,use
bott le,s, take 2nd tablet ,n,n,w,out ,s, s,w, s ,s , s,s , end.
TIME MACHINE
Having problems with Sphinx? Jam the lever with the rock.
Wear protective clothing when smashing objects. To enter house you need to
be wearing gloves to smash window.
The key is behind the painting.
The rigging is climbable.
The bronto is vegetarian.
To find crowbar you need a key. Open drawer and examine it.
Dig on the island.
Force open the plate with the hammer.
Vandalise the generator.
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WINTER OLYM PIC (SPEED SKATIM^
ACKWOWLEDGEHEWTS
handbLr 1 ' Hke C ° thank the foIlwln « for «»M* contributions to this issues
,„ , E - "^'"'.Birmingham. D. Darbyshire, Ashton In Hakerfield, F. Bissett
t &0„" SSiS' S n a ^° rd - G ' CUUe "- S '°«*P«>"- D. Smith, KiccU
miiuiiiiuiuiH i
. GAME TYPE What is it? Adventure, Arcade, Strategy etc.
l^lp^Th^ackground to the game and what^ Is'you have to do in it.
sag- i-s s; a-Atssf jar,sr- do they give you
2SI5I^MTY Is the game totally original in style or is it an improved
version of an earlier game, is it a straight forward rip off or does it even
SS^'s ""^^ raraa=- - ■*••
selllnlpr^ ' ^ ° f ^ "° St imP ° rtant item8 " Is » **«> the
CONCLUSION Summing up has it succeeded or failed.
ratings^arTus^ ZZT ~ * " """^ "* "" Pontages and their
Between 90-100% (HAD RAVE)
Between 80-89% (EXCELLENT)
Between 70-79* (VERY GOOD)
Between 60-69% (GOOD)
Between 50-59% (AVERAGE FOR THAT TYPE OF GAME)
Between 40-49% (POOR)
Between 30-39% (RUBBISH)
Between 0-29% (♦#$•)
GAMES REVIEWED THIS ISSUE:
1
MINER^MOr.NT^LvTnf'ou^' ***** TRIL0GY - FLYER «« , INDOOR SOCCER, MANIC
MINER, MOUNT VESUVIUS, PHAROAHS TOMB, POGO PETE, AND SPACE PILOT.
Last issue we took a look at the C16/PLUS
6 version of ACE and this issue we have
a look at the full 64K PLUS U version.
TITLE ACE (PLUS » VERSION)
PUBLISHER CASCADE
R.R.P £10.95
CAME TYPE AIR COMBAT ARCADE
DESCRIPTION A vast invasion force has
landed on your southern shores including
tanks, helicopter gun ships, surface to
air missiles and squadrons of fighters.
This force Is advancing ruthlessly and
conquering your homeland. You have only 3
A.C.E. mark 2.1 combat aircraft at your
disposal and you must destroy the enemy
forces, driving them from your land your
final task Is that once the enemy starts
to evacuate Its forces you must destroy
his fleet.
GRAPHICS As with the original version of
A.C.E. you have a cockpit view which in-
cludes your various status dials, alti-
tude, radar, fuel etc. You are also able
to switch to a satalllte intelligence map
to locate the enemy your alrbases and re-
fuelling tankers. Animation Is reasonably
smooth and the combat sequences do take
your breath away.
IRRITATIONS So much to do and with so
little time in which to do it!
ORIGINALITY This takes the original version of A.C.E. to its limits and the new
problems and missions add to the excitement. Original and very entertaining.
PLAYABILITY/ADDICTIVENESS There is so much to do in the game you have an option
of skill levels as well as whether to play summer, winter or night time options.
You must select which weapons you are to carry for each sortie. You can attack
either ground forces or other aircraft but watch for guided missiles. You
can refuel In mid air, land at your alrbases to re-arm, refuel etc. You have the
ability to eject out of a damaged aircraft and should you repel the land forces
invasion you can have a go at the enemy ships. There is so much to do that it is
hard to think that you will ever grow bored with the game and it is enough to
drag you back time and time again, ve r y a rldirrfy *»"d L u
LA ST ABILITY Many early hours we are
sure will pass before this is put awa]
to gather dust. The varying levels
and options add tremendously to the
lasting effect and enjoyment of the
game .
VALUE FOR MONEY Only a £1.00 dearer
than the C16 version for at least 4 times
version was a little overpriced but we certainly cannot argue that point for
this game. Excellent value for money.
CONCLUSION It would have been easy for Cascade to go away and add a few nice :-.
touches to their existing C16 version and have a salable plus 4 version. In fact
cascade have developed a new and exciting game that takes the original to its
full potential. A classic air combat game 'that has very few equals on any home
computer .
A.C.E. THE SCORES
GRAPHICS
841
LAST ABILITY
911
ORIGINALITY
911
VALUE FOR MONEY
861
PLAYABILITY
921
H&D RATING
931
ADDICTIVENESS
9«
/
TITLE BERKS TRILOGY
PUBLISHER C.R.L
B.R.P £6.95
CAME TYPE ARCADE
DESCRIPTION As you can probably appreciate
from the title, there are 3 games in one on
this 'cassette. The first game Berks features
you as a Terror Tank, your mission to clear
each territory of mindless Berks (little
figures) to hinder your task are drones which
home in on you and can only be temporarily
stunned, clear a territory and you replenish
your energy and move onto the next. The
second game Major Blink is a Pacman Variant
you play the role of Major Blink who rushes
arouhd a grid painting In the blocks. The
homing drones are here again and bears will
also rub out your paint work. Only when a
full grid is painted can you proceed to the
next zone. Berks III has you back in the role
of the Terror Tank and you penetrate the city
of Berks to collect 21 keys to gain access to
an inner sanctum to get 4 more, then the
heart of. the inner sanctum to get another 10
before you can make it to the treasure and
compute the game. The berks and dr X V " E0 the treas "" and
ORIGINALITY' The" a e game nat'cl ST P*" BHnk 1S > nl " re " bU *
SS- - ^ -^ s - ■ - d i «s- vtsut
Fh ^a I re I "^ft^n V Zbe S r W ' ^ — 1S <,Ul " dtffiCUlt «" ""*-*
energy evel a " as" Mm! H'r 5 '"J""* """^ ln each ""^ and your
more^ifficult'you cannot 'fire" [s^o 5j fe »« SL?**" " ^
extra Uf a K.,t- k-. . j w l "»' nvery ^u,uuu points you eet an
bUnk I ' e h p ftTXl « 8 oTthe S £ ""' "V* "^^ * ddl « ? - *J-
enjoyable. Each s e k! , f 8ameS but in ° ur °P lnlon ls che m °^
the bears -ipe out "ur handy wo r^to^hf T" ^ y ° U °" l0Se POl " tS lf
the city. This game is far more challenging than the fir H SPr6ad abOUC
tricky. In furlating but reasonably addictive tnings get
SeTTTl L^Ime:' r<!aSOnable qUaUty *" Sh ° Uld "«■ *■»-■ happy for . ■
SWKSf j: :j o 8 Hwr:?' i :he ti Be n rk c : rtainly n che £6 - 95 pri - «•■ »
,.,.„„.. ..-.ri'.;"!; h~ ;,««•»<-. >k. ,..„„„
BERKS TRILOGY THE SCORES
GRAPHICS
ORIGINALITY
PLAYABILITY
ADDICT IVENESS
LASTABILITY
VALUE FOR MONEY
H&D RATING
681
73X
B5I
791
781
811
801
TITLE FLYER FOX
PUBLISHER BUG BYTE
R.R.P. £2.99
GAME TYPE ARCADE AIR COMBAT
DESCRIPTION You are flying the worlds most
advanced defensive weapon. . .flyer fox. Your
mission is to escort a jumbo jet through
skies swarming with enemy fighter craft.
GRAPHICS Half your main screen is made up
of your cockpit view, certainly one of the
easiest instrument panels we have seen on a
computer aircraft, and the top half your
view of the outside sky and sometimes ground
Animation of the aircraft is not too bad but
fairly boring to watch especially after
playing Skyfox.
IRRITATIONS Not a big game content and the
game gets quite boring after an hour or even
les3.
ORIGINALITY An air locate and shoot 'em up,
not very original these days, certainly
nothing special; even the one or two
commands spoken, do not help the game any.
PLAYABILITY/ ADDICTIVE NESS You are able to
use your scope which shows the position of
enemy aircraft in your vicinity, and you are
able to bank and climb quite easily. The Jumbo is the bait for the enemy and you
must stick quite close to it as its destruction ends the game. You also keep an
eye on your fuel level as should it reach zero you will crash whatever state the
Jumbo is in. To dstroy the enemy aircraft you must have them in the centre of
your sights, and your computer will warn you when this happens. If you respond
quickly and fire your missile it will lock on and destroy the craft. The game
initially is quite fun but after 4 or 5 attempts it begins to pale. There is just
not enough to do in it, and even as you progress through the levels the game play
remains exactly the same, if only a little more difficult.
LASTABILITY Not a great many hours of enjoyment from thi3 one, thankfully it is
reasonably cheap.
VALUE FOR MONEY One of Bug-Bytes £2.99 range, but it would have been far better
value at CI cheaper.
CONCLUSION Bug-Bytes have produced a range of £2.99 games. This is probably one
of the best. A game that perhaps may appeal to the younger player ,but is still
over priced at only £2.99
FLYER FOX THE SCORES
CRAPHICS
ORIGINALITY
PLAYABILITY
ADDICTIVENESS
62%
62%
72%
56%
LASTABILITY
VALUE FOR MONEY
59%
75%
K&D RATING
63%
TITLE INDOOR SOCCER
PUBLISHER MAGNIFICENT 7 -
K.R.P £4.95
CAME TYPE FOOTBAJX SIMULATION
DESCEIPTIOM This Is your chance to play football
either agianst the computer or a friend. The game
is split In to 2 halfs, of 5 mlns and as It is
Indoor soccer you can bounce the ball of the side
walls. There are 3 levels of play, easy, medium
and hard.
GRAPHICS dear we are off to a bad start with
this one, the attribute problems are horrendous
— ■ and lts hard to find out who's on your side. The
I«™««S Jf! T EV" Che PltCh markin * S l00k horrible.
1K "TATIOHS It is dreadful.
OEICINALITY There are not a mass of football simulations about, World Cup bein*
to master. One nice touch and the only Tc e touch's 'a e V* , ~* T dUflCult
and the ability to keep fouling player, "tnT^ ^oJ^Ti '.STSLti
znr":^ started to pUy this 8ame £intLd - »*^ "oirsJit; 1 "*
muTorac i ._, ... s 1 " 1 "^ we nave seen in a long time.
CONTROLS
Joystick or keyboard.
INDOOR SOCCER THE SCORES
GRAPHICS
ORIGINALITY
PLAYABILITY
ADDICTIVENESS
LASTABILITY
VALUE FOR MONEY
HAD RATING
«5
52%
33%
15%
12%
22%
17%
TITLE MAMIC MINER
PUBLISHER SOFTWARE PROJECTS
R.R.P. 6.95
GAME TYPE Arcade
DESCRIPTION You play the role of miner Willy
who whilst prospecting down Surbiton Way,
stumbles across an ancient long forgotten
mlneshaft. On going deeper he finds evidence
of a long lost civilization far superior to
our own who had developed Automatons to dig
into the Earths Core to supply the rich
Raw Materials required by their advanced
Industries. Their Industry and machines were
left abandoned after a long and dreadful War.
Unfortunately they neglected to tell the
Robots to stop working and over hundreds of
years they had accumulated a vast stockpile
of valuable metals and materials. Willy now
realises he has the opportunity to make his
fortune by finding the Underground store and
so starts his and your mission to become
rich men.
CRAPHICS This is a very basic dodge and
collect game and although the Graphics do not
take your breath away they are very clear on
each screen and uncluttered very useful
considering some of the tight spots you can find yourself in. Nicely detailed
and pleasing to watch.
IRRITATIONS A great many of the C16/Plus 4 Arcade style games are a little slow
in play and this is no exception. Fortunately as far as this game is concerned
you need a relatively slow pace to give you time to practice your strategy. Too
slow for some perhaps but for the majority it will do nicely.
ORIGINALITY This is a game in the Blagger mode but certainly more playable. This
game was in fact was one of the early classics on the Spectrum machine and
spawned many games of the same style and" even its own follow up Miner Willy
games. It first appeared over 2^ years ago and has been a long time coming on
this machine. It may be dated as far as years but still remains highly original
and entertaining.
PLAYABILITY /ADDICTIVENESS There are many screens to explore, and within each you
have to collect a certain number of flashing objects and only then can you leg
it down to a Portal to be transported to another chamber. You start the game with
3 lives and on your travels there are various nasties to look out for, including
spiders, robots, penguins, ostrich's, Willy eating Pac men, even man eating
toilets, plus many other weird creatures', and this does not even allow for the
natural hazards such as collapsing floors, poisonous pansies, stalectites, and
moving floors. For each screen you are given a full oxygen tank, this steadily
decreases but in fairness as long as you plan your strategy to get through a
screen your oxygen should never reduce to zero, but it pays to be quick as when
you collect the required number of objects and get back to the Portal the amount
of oxygen left will increase your score bonus. Within the game there is no
ttTltZ ° £ ^ "l? SCreenS Chere are and wlthin a feu attempts we had reached
very adduce"! ^ *"° *» ^^ C ° a " ide »"8« ° f P^*" — ages and U
s ^™"-'" f ** " U " le nau 8 h 'y °f Software Projects not too mention how many
",' ^ e game ;, U 1S a 8ame that will keep you playing for a long time
but there is just a small question mark over lastabiltty depending on the
number of screens.
R VALUE FOB HOMEY No complaints.
gfrfSf S T ° f ° Ur "hewers, had played the Spectrum version of this game
P i e or"?h ,T 71 3 8 : nUlne feeUn8 ° f —*«***•' » -F *ave been 8 "™
4 am 1 „hi h U L 1 :?^"?" ' bUt ChC ^ lS ^ 8°° d *« *« all
hardened shoot em- uo Ac' h V" ' "" '^ P " hapS a ltttU to ° sl °" f « the
well worth the wlitT "' °" °" Wh ° U l « haS """ a lo "8 "* coming and is
MANIC MINER THE SCORES
GRAPHICS 68X
ORIGINALITY 771
PLAYABILITY 861
ADDICTIVEHESS 781
INSTABILITY 721
VALUE FOR MONEY 821
HAD RATING BOX
TITLE MOUNT VESUVIUS
PUBLISHER TYNESOFT
R .R.P £6.95
ARCADE
You are in control of
■
passe
going
fuel
CAME TYPE
DESCRIPTION
rescue helicopter sent to the "slopes
of an erupting Mt Vesuvius, your
mission is to rescue the trapped
shepards (what about the sheep!) and
farmers from the hillside homes be-
fore they are engulfed by the lava
flow.
GRAPHICS The inlay boasts superb
graphics which is a definate over
statement, they are blocky and ani-
mation is poor. The playing area
scrolls across from left to right
and is approximately 5 screens wide.
The lava comes from the far right
and is as unimpressive looking as
the rest.
IRRITATIONS Very poor gsme content
Tynesoft are back to their old ways
ORIGINALITY Obviously based on
Elites Airwolf and is by no means
superior, an interesting scenario
that unfortunately is badly let down
by the resultant game.
PLAYABILI TY/ADDICnVENF.SS There are
certain problems as well as the
erupting volcano that have to be
encountered. Ac any one time your
...... .. *. .... s yss-J is ;:: c.-r,.x\s s."-c
of people I rom t
achieved to be a
left there i s A
houses nearest t
utes play the ga
forth i
s pretty
INSTABILITY Pro
a pace to suit t
appointing.
VALUE FOR MONEY
for the game tha
CONCLUSION Tyne
fortunately most
very poorly pric
that you should
he valley and there is a minimum resc
ble to carry on in the game. As the 1
feel of excitement as you attempt to
he volcano before they are covered by
me starts to become a little tedious
boring.
bably a game that will appeal to the
he people who are not good arcade pla
ue amount which must be
ava flows from right to
rescue the people from the
lava, but after ten min-
and simply going back and
younger player and moves 'at
yers, but overall very dls-
Would have been reasonable at £1.99 at £5.00 dearer poor value
t you get.
soft continue to produce a mixed bag
are poor games. At the best this is
ed, worth a gp for the younger player
steer clear of this one.
of software, of which un-
only an average game and
but in the main we believe
MOUNT VERSUVIUS THE SCORES
ORIGINALITY
PLAYABILITY
ADDICTIVENESS
INSTABILITY
VALUE FOR MONEY
H&D RATING
611
ACT
621
Ml
an
491
511
TITLE PHAROAHS TOMB
PUBLISHER MAGNIFICENT 7
R.R.P £4.95
GAME TYPE ARCADE ADVENTURE
DESCRIPTION You are an intrepid explorer
searching in the 'Valley of the Kings' you
stumble across hieroglyphics telling of the
reign of evil imposed by an ancient Wizard.
The symbols tell also of a key that can be
used to unlock the power that lies dormant
in the sacred 'Triangle of the Gods' at the
centre of the pyramid, when the wizard was
alive he smashed the key into 4 pieces which
now lie scattered throughout the pyramid, you
have to locate the 4 pieces and reassemble the
key and activate the 'Triangle of the Gods'.
Once inside his domain of terror may be ended.
GRAPHICS There are many locations to explore
within the pyramid and you look down at the
screens which have a 3d perspective, your man
can move to the front and back of a chamber
and of course left and right. The animation is
not brilliant and there is a good deal of
colour clash problem. The various chambers do
become a little repetitive.
IRRITATIONS There is not a great deal to do
in the game. Quite simply you have to work your way a
the various nasties and hoping to find the bits of ke
ORIGINALITY This is entitled a graphical adventure b
what can be called adventure, quite simply arcade act
lustre pyramid scenario.
PLAYABILITY/ADDICTIVENESS There is no doubting that
does take quite a good deal of exploring. A map would
especially so that you can remember which chambers sp
Mummies and giant spiders are amongst your adversarle
a chamber they will make a direct line for you and yo
round the chambers dodging
y-
ut there is very little of
ion In an unusual but lack
the pyramid is large and
certainly come in handy
eclflc nasties are in.
s and as soon as you enter
u need a fair amount of
4 i n to
dodge jju-m and stay alive. II,
/
is noi lh« ra„M r „ i, iT , K all hough
mapping it may provide some enter-
tainment, but overall very dis-
appointing and not very addictive
INSTABILITY There are U parts ol
the key to find and getting just
one certainly gives you an added
incentive to go for more but over-
all many will give this game up
very early on, and there are far better about
ansa, srw ^ - «* --< ° «■« **. ^ «* ■*
A unfortunately S£ ! ^ does the ^ Tr ""»«*. "-«• 8-phics
of other current software avaUaM f J"^/'"' "* ' ' be »° W the "andard
soitware available for the C16/PLUS 4 elsewhere.
PHAJtOAHS TOMB THE SCORES
CRAPHICS
ORIGINALITY
PLAYABILITY
ADDICTIVEMESS
INSTABILITY
VALUE FOB HONEY
H&O RATING
581
671
661
471
511
441
481
TITLE POGO PETE
PUBLISHER TYNESOFT
R-R-P £6.95
GAME TYPE ARCADE
DESCRIPTION You are in charge
of a young boy on a pogo stick
and your duty is to make sure
that a childrens adventure
playground is safe. To make
each screen safe you must
place a tile exactly in the
right place then to prove the
screen is safe Pogo Pete must
make it across from left to
right without touching the
ground.
GRAPHICS The g arae contains
24 screens and although we did
not get through them all, the
early screens are very good.
They are bright and colourful
and the animation is very good
below the playing screen is
/our very important bounce
neter.
IRRITATIONS With respect to
:he game the first part of
completing each screen is
nonotonous although the second
'art is good fun. The first
>art just has you bouncing
round looking for somewhere
o place a tile and its just
i little boring.
JWICINALITY There is cert-
ainly very little of a similar
st y'« available on lhe C16/PLUS 4 and this is highly origina
""' b * s ' and original certainly as far as Tynesoft are conce
ft^^iilillTY/ADpiCTIVENESS As already mentioned to each sere
parts one is to bounce around finding the right spot to put
Position is greeted by a high Jump in the air by Pete. The s
inierest ingly is the task of crossing a screen using the vari
goes into dare devil mode and must cross the screen without
to progress to the next screen. To help there are elevators
that can be stood on. Your bounce meter is very important wh
decreases and when you are still it Increases. To get onto s
have to build up a good deal of bounce but should your bounc
zero, another failure. The game is far from easy and 24 sere
at, it is quite addictive and should keep you interested for
INSTABILITY The early screens at least are well laid out an
own unique challenge. Certainly not a classic but one that s
hours of maddening fun
VALUE FOR MONEY Nicely priced at £6.95 and certainly better
than some of the dearer competition.
CONCLUSION So Tynesoft continue to confuse us, not long bef
their Mount Vesuvius offering and now they throw this fun 1
It is probably the best that they have done so far and we ju
be more consistant
POGO PETE THE SCORES
INSTABILITY
VALUE FOR MONEY
H&D RATING
1 , probab ly one of
rned.
en there are 2 main
a tile, the correct
econd part and more
ous obstacles. Pete
touching the floor
and certain objects
en you move it'
ome objects you
e meter reduce to
ens is plenty to go
a reasonable period
d each presents its
hould give many
value for money
ore we were hating
lttle program at us.
st wish they would
GRAPHICS
811
ORIGINALITY
861
PLAYABILITY
sn
ADDICTIVENESS
INSTABILITY
791
761
TITLE SPACE PILOT
PUBLISHER ANCO
R.R.P £7.95
GAME TYPE ARCADE
DESCRIPTION The space
craft
by alien ships, who's one aim is to destroy you
GRAPHICS Your ship although positioned in the
centre of the screen flys around space blasting
the aliens. The passing stars give you the feel
of which direction you are flying in and al-
though there are not a great deal of different
craft involved in the game the graphics are
very clearand certainly of arcade quality and
explosions are reasonably effective.
IRRITATIONS Although your crafts speed is not
very fast it does take a good deal of skill and
timing to negotiate the various stages of the
game. This is a plus point as far as irritation
is concerned.
ORIGINALITY Not the most original scenario
that you will come up against for a game but
certainly one of the best executed we have seen
on these machines-
PLAYABILITY/ADDICTIVENESS There are plenty of ___
alien craft flying about many in battle formation. They nave neat seeKing
missiles and your best defence is to try and dodge them. There are various
stages to the game and a time limit for each stage, you start the game with 4
spacecraft and get 1 extra when you score 10,000 points and then 1 more at
every 20,000 points after that. There is not a great deal ofroom to manoevre on
the screens so you have to be quite quick to avoid a nasty crash with one of the
nasties or a missile. The game is very simply a shoot em up and is of a reason-
AtC part- to Mflt even those who do not rate t hems... 1 v« as K »"d arc.de players
May be a little slow lor the real arcade whiz kid but tor a simple Kams , lt is
quite addict tve.
C INSTABILITY This must go down as a nice 'time filler and one where you can
always go back to try to beat your last high score.
VALUE FOR MOHEY Slightly overpriced for the game content but certainly one of
the best space shoot em ups about and as good as the Xargon series from Gremlin.
• Reasonable value for money.
CONCLUSION 0n Lhe basU Qi cheir early reUases Bongo and nou th .^ ^^^ , s no
doubting that Anco are producing good quality software for the C16/PLUS 4 which
is nice to see. This game is simple but effective and fun to play. A little
question mark over lastabllity but well worth a look.
£l-_ggl th of Macclesfield sent In the following
Here Is a quiz for the 3rd issue. Rearrange these computer games.
CMHONAGIKEY
ONXE
2. COTTY
3 - HSKYUAK
$* PPZIAETEZ
S - PPEEDITCES
6. ZTIBL
7 . NKCOMAR
8. OPHPIT
9. EVGJACKOASTP
10. EEAVC1GFHTR
7 *
SPACE PILOT THE SCORES
GRAPHICS
ORICINALITY
PLAYABILITY
ADDICTIVEHESS
INSTABILITY
VALUE FOR MONEY
HAD RATING
a ix
73*
771
751
661
681
m
\
Answers next issue.
BACK ISSUES
Issues 1 and 2 are still available at £1.00 each.
SEND ALL CORRESPONDENCE TO:
ISSUE 3 SPOT THE DIFFERENCE
Can you spot 10 differences between the 2 drawings below (solution next
issue ) .
H&D SERVICES
1338, ASHTON OLD ROAD
HIGHER OPENSHAW
MANCHESTER
Mil 1JG.
ISSUE 4 OF THIS HANDBOOK
AVAILABLE FROM 7TH JULY
ISSUE 2 SPOT THE DIFFERENCE SOLUTION
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
Bridge has. a black border
Drawbridge tops black
Top of the castle no tower
Sun has longer rays
Drawbridge extra silt window
Goblet has black top
Extra tuft of grass
No line between C16 and PLUS 4
Longer mast on small boat
Line missing on cliff f ace